In another example of someone saying something I’ve been trying to say for ages, and doing so more simply and succinctly than I ever could, Bankuei has written an excellent post about making it clear what’s appropriate for the fiction of your game.
The bit that really struck me was the simplicity of these three questions:
What kind of conflicts make sense for this game?
What kind of protagonists make sense for this game?
What kind of outcomes make sense for this game?
These are exactly the things that a well-designed story game not only enforces and guides during play, but also gets across quickly and clearly to anyone considering playing it.
I’d better make sure my games do that, then :-)