Posts Tagged ‘syrinscape’

I just came across Syrinscape, a program that claims to provide an auto-generated soundtrack for your roleplaying game.

It claims:

  • to be non-repetitive;
  • to be easily configurable to suit the setting and mood of your game / scene;
  • not to need attention during the game itself – just let it run;

… all of which sound great, if it can actually deliver on them.

The program is not available yet, although there is an old version available apparently – but they recommend you wait for the new version.

One to keep an eye on!

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